audio_form object
This method will create a window and activate the form.
void create_window(string window_title, bool change_screen_title=true, bool say_dialog=true)
Parameters:
window_title
The title of the window.
change_screen_title
An optional parameter determining whether the title should be changed on screen. If it is, the onscreen window will be created/changed to that name.
say_dialog
An optional parameter determining whether the speech source should say the word "dialog" after the window title.
Return value:
none.
Remarks:
As all operations are performed instantaneously, the window must be created first before any controls can be created or used.
An audio_form object can hold up to 50 controls.
Example:

    // Make a simple form.

    #include "form.bgt"

    audio_form form;

    void main()
    {
    form.create_window("Example Form");
    int ok=form.create_button("OK", true, false);
    int cancel=form.create_button("Cancel", false, true);
    while(true)
    {
    form.monitor();
    wait(5);
    if(form.is_pressed(ok))
    {
    exit();
    }
    if(form.is_pressed(cancel))
    {
    exit();
    }
    if((key_down(KEY_LMENU))&&(key_pressed(KEY_F4)))
    {
    exit();
    }
    }
    }