sound_pool object
This method restarts all of the paused sounds in the sound pool.
void resume_all()
Parameters:
None.
Return value:
None.
Remarks:
None.
Example:

    #include "sound_pool.bgt"

    sound_pool sounds;

    void main()
    {
    sounds.max_distance=70;
    sounds.play_stationary("sounds/ambience.wav", true);
    wait(5000);
    sounds.resume_all();
    wait(5000);
    sounds.resume_all();
    wait(5000);
    }